3D AI
Immersive 3D worlds, virtual tours and explorable experiences from prompts or images.
Turn prompts, photos and floor plans into explorable 3D experiences — with a path from experiment to repeatable pipeline.
Yetenekler
- Text-to-3D scene generation
- Image-to-3D model generation
- Photo-to-NeRF / 3D Gaussian splatting
- Floor-plan to walkable 3D space
- Virtual tours and spatial navigation
- Avatar and character generation
- AI texture / material generation
- Mesh decimation and LOD generation
- Animation retargeting
- Web-delivery optimisation (Three.js / Babylon)
- AR / WebXR asset export
- Unreal / Unity asset handoff
- Iteration loops with art-direction checkpoints
- Scene asset storage and CDN delivery
- Distributed rendering farms
- Splat editing and clean-up
- Photogrammetry pipeline
Kullanım durumları
Real estate: walkable previews from incomplete photo sets.
Hospitality: showcase spaces before costly shoots.
Industrial: visualize layouts from CAD-adjacent inputs — scope dependent.
Marketing: hero experiences for launches without game-engine teams on payroll.
Süreç
Reference & constraints
Style, realism bar, locomotion style and platform targets.
Prototype scene
Fast iteration until direction is right.
Harden
Optimize meshes/splats, lighting and load times.
Publish
Embed, app handoff or video renders — your choice.
Teknoloji
We mix commercial tooling and open research stacks depending on fidelity and budget. You get honest trade-offs — not every scene should be splats, and not every tour needs a game build.
Demo
A viewer placeholder mock lives on the main demo page.
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Teklif isteSSS
Do you build games?
We focus on experiences and pipelines — not full game studios — unless scoped.
What platforms?
Web-first where possible; native when required.
Can we use our CAD?
Sometimes — feasibility depends on format and cleanliness.
How long does iteration take?
Prototype days; production hardening varies widely.
Pricing?
Quote-only after a short discovery.
Vaka Çalışmaları
We publish select notes without exposing client internals.
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