3D AI
Immersive 3D worlds, virtual tours and explorable experiences from prompts or images.
Turn prompts, photos and floor plans into explorable 3D experiences — with a path from experiment to repeatable pipeline.
Capabilities
- Text/image to scene prototyping
- Virtual tours and spatial navigation
- Gaussian splatting and mesh workflows where appropriate
- Scale and performance tuning for web delivery
- Asset packaging for Unreal/Unity handoff when needed
- Iteration loops with art direction checkpoints
- Storage for large scene assets
- Rendering farms for batch outputs
Use cases
Real estate: walkable previews from incomplete photo sets.
Hospitality: showcase spaces before costly shoots.
Industrial: visualize layouts from CAD-adjacent inputs — scope dependent.
Marketing: hero experiences for launches without game-engine teams on payroll.
Process
Reference & constraints
Style, realism bar, locomotion style and platform targets.
Prototype scene
Fast iteration until direction is right.
Harden
Optimize meshes/splats, lighting and load times.
Publish
Embed, app handoff or video renders — your choice.
Technology
We mix commercial tooling and open research stacks depending on fidelity and budget. You get honest trade-offs — not every scene should be splats, and not every tour needs a game build.
Demo
A viewer placeholder mock lives on the main demo page.
Open mock demo →Quote
We work quote-only. Share your throughput, quality bar and deadlines — we respond with a scoped proposal.
Request a quoteFAQ
Do you build games?
We focus on experiences and pipelines — not full game studios — unless scoped.
What platforms?
Web-first where possible; native when required.
Can we use our CAD?
Sometimes — feasibility depends on format and cleanliness.
How long does iteration take?
Prototype days; production hardening varies widely.
Pricing?
Quote-only after a short discovery.
Case studies
We publish select notes without exposing client internals.
Visit the blog →Contact
Use the same contact form on the main site.
Go to contact